You gain a +1 bonus to attack and damage rolls made with this obsidian Arming Sword.
When you hit a creature with this magic weapon and roll a 19 or 20 on the attack roll, the creature must make a DC 15 Constitution saving throw as the dagger flares with sickly light. The creature takes 6d6 necrotic damage on a failed save, or half as much on a successful one. If this damage reduces the creature to 0 hit points, the creature disintegrates into dust.
1d8 slashing 3 lb. Guard, defending, precise, versatile (1d10)
Guard. Guard weapons allow you to fight defensively, using the weapon’s long haft or flat surface for parrying. While you wield a guard weapon, whenever a hostile creature moves within your reach when you didn’t move on your last turn, you can use your reaction to make a weapon attack with the guard weapon against that creature. If the attack hits, then it deals no damage, but the target immediately stops moving, and its speed becomes 0 until the end of its turn.
Defending. A defending weapon is either made for parrying, has advanced techniques for use in parrying, or both. When you use a defending weapon, you can use your reaction to defend against a melee weapon attack that hits you. If you do, increase your AC by 1d4 against that attack.
Precise. When you attack with a precise weapon, you can score a critical hit on a roll of 19 or 20. If a feature or item you have increases the numbers you can roll for a critical hit, a precise weapon increases that range by one. A fighter with Superior Critical, for instance, scores a critical hit on a roll of 17 to 20 with a precise weapon. Any roll lower than 20 must still hit to be a critical hit—it’s not an automatic hit as if the roll was a 20.
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Knightly Sword, you must take the Advanced Weapon Proficiency feat.
This weapon has the following Mastery Property. To use this property, you must have a feature that lets you use it.
Defending. A Defending weapon is either made for parrying, has advanced techniques for use in parrying, or both. When wielding a Defending weapon, you may use your Reaction when you are hit by a melee attack roll. Roll 1d4 and add the result to your AC, including against the triggering attack.
Notes: Damage: Necrotic, Bonus: Melee Attacks, Damage: Melee Weapon Attacks, Versatile, Defending
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