Weapon (dagger), very rare (requires attunement)

A light weight spike or blade made of steel designed to fit over the damaged end of a tiefling tail. While the prosthetic is attached, it functions identically to the part it replaces. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die.

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

Life Stealing. The weapon has 1d8 + 1 charges. When you attack a creature that has fewer than 100 Hit Points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Slashing, Weapon Property: Finesse, Weapon Property: Light, Damage: Piercing, Ignore Weapon Property: Thrown, Bonus: Magic, Is a prosthetic., Finesse, Light, Thrown, Nick

KingofBear1

Comments

Posts Quoted:
Reply
Clear All Quotes