The blade of this large greataxe looks like a curved tail fin of some great fish, and the heft is sculpted to look like a long series of complex sailor's knots. The axe smells of brine.
The Axe also has two other features that can only be activated once per day and used via a bonus action.
Either by reading the words engraved on the Haft or the Blade, each applies a different effect.
By reading the words on the Haft, you and all allies within 15 ft gain a 1d4 to all Ability Checks, Saving Throws, Attack, and Damage Rolls until the start fo your next turn.
By reading the words on the blade, all enemies within 15ft make a Wisdom save (DC 16) or be Frightened for a Turn.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Heavy, Two-Handed, Cleave
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