Weapon (scimitar), uncommon

A heavy blade of cold iron that smells faintly of woodsmoke and dried leaves. It belonged to a hedge knight who defended a burning village alone, refusing to retreat until the last family had fled.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

The Cold Iron blade is always comfortably cool to the touch, even in extreme heat or when subjected to fire.

While carrying the sword, you feel a lingering sense of nostalgia for places you’ve never been. You find yourself staring wistfully at sunsets.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Nick

Item Tags: Damage Combat

DustD2020

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