Armor (breastplate), rare (requires attunement by a Druid or Warforged )

This breastplate while very beautifully crafted does not stand out or shimmer like some others. Under the surface gears turn and interlock with each other while intertwining with the person underneath. It takes an hour to don and doff this armor as it takes time for it to detach and separate from the wearer. While wearing this armor you gain a +1 to AC on top of any bonuses it already grants. This armor also gives a +1 to your spell save DC.

Wild Armor. If the user goes into a wild shape form it also gains the +1 AC while in that form as the armor changes with the wearer to implement into any shape.

This Armor has 6 charges that it regains at dawn.

Beast Hide (1 Charge). As a reaction when you take damage you can reduce the damage by 1d8 + your wisdom modifier.

Primal Surge (2 Charges). When you hit with a melee attack you can deal an additional 2d8 force damage. If you are in wild shape you also gain 10 temp HP on a hit. (This is stackable if used multiple times)

Mighty Morph (3 charges). When going into wild shape you can spend 3 charges to increase the size of the creature by one, giving you advantage on strength based attacks, ability checks, and saving throws. This also allows you to add an additional 2d6 to one melee attack per turn. This effect lasts for 10 minutes.

Regeneration Mech (4 Charges). You can chose when you go into wild shape to infuse yourself with extra armor plating, giving you a +2 AC and for 10 minutes you regain hit points equal to your wisdom modifier every turn.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Notes: Bonus: Druid Spell Save DC, Bonus: Armor Class, Druid or Warforged , Combat, Warding

Item Tags: Combat Warding

buttlicker6999

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