An amulet detailing 3 open hands, palms connected, sending magical energy to a brilliant ruby in the middle. The ruby shows who the wearer is thinking about.
Before committing any action aside from moving or dashing, you can choose to activate the amulet. By activating this amulet, you shift all concentration to the amulet and lose all actions beyond moving or dashing. So long as you have concentration on the amulet, you can choose to empower one creature of your choice. Any unsummoned and willing creature that possesses human-like or greater intelligence can increase the empowerment by being within 15 feet of the amulet wearer and also performing the same sacrifice.
Empowered targets gain 2 extra dice to roll per level of empowerment. The target can spend these dice to roll them and use their values in lieu of their original roll. They do not need to use the newly rolled values.
On the target's next turn, they lose all unspent dice. If they are still being empowered, they gain the appropriate amount of dice.
Notes: If the empowerment ends before the target's next turn, they do not lose the dice until their turn starts.
Previous Versions
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12/14/2024 3:49:39 AM
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2/2/2026 4:03:04 AM
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3
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Coming Soon
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