A blade born from twilight itself, Ignigun is the remnant of Noaguelin the Duskbringer, a primordial wyvern whose wings once veiled the heavens in eternal dusk. The hilt is adorned with darkened draconic scales, while twin dragon maws frame the crossguard, as if eternally exhaling flame. The blade, forged from clear obsidian, shimmers with an inner glow-embers and fire swirling within, as if caught in a never-ending sunset."
You gain a +3 bonus to attack and damage rolls made with this weapon. This weapon is imbued with duskflame, dealing an additional 1d8 fire and 1d8 radiant damage, or 1d10 if you're wielding the weapon with two hands.
Embedded Ember - Upon attuning to Ignigun, a glowing orange and purple rune resembling a dragon appears on your arm, signifying your bond with the blade. While attuned, you can summon Ignigun to your hand by speaking its name.
Duskflame Brand - When you hit a creature with Ignigun, it becomes branded with Duskflame for 4 rounds. At the end of your turn, each branded target takes 1d6 fire or radiant damage (your choice). A critical hit applies two brands instead of one. A creature can have a maximum of 4 brands at a time.
Noaguelin's Wrath - As an action, you can raise Ignigun toward the heavens, invoking the authority of the Duskbringer. A series of colossal flaming swords materialize in the sky and strike down upon a number of creatures you can see equal to your proficiency bonus. Each target must make a DC 18 Dexterity saving throw, taking 3d6 fire and 3d6 radiant damage on a failure, or half as much on a success. Creatures afflicted by Duskflame Brand make this saving throw with disadvantage. This ability can be used once per long rest.
Eternal Dusk - As an action, you can call upon Ignigun's power to shroud the battlefield in an eternal twilight. For one minute, all light sources within 300 feet take on an eerie dusk-like glow. You and your allies gain advantage on all attack rolls and saving throws, and enemies have disadvantage on saving throws against your spells and abilities. This ability can be used once per week.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage: Additional, Damage, Combat, Versatile, Sap






