You have a +1 bonus to attack and damage rolls made with this magic weapon. In addition, While attuned it has the following Properties
Forbiddance. While this weapon is in Hand, Creatures within 60 feet of you cannot teleport or use Portals, Such as those created by the Gate spell, to enter or leave the area. If a creature attempts to teleport or travel between planes within range of the blade it must succeed a DC 14 wisdom saving throw or become Frightened for 1d4 Rounds, In either case the spell is lost.
Otherplanar Sense. As a reaction to being affected by a teleportation or planar spell, the Wielder may make a Dexterity based check against the spell save DC of the caster or spell to draw Anchorpoint, Negating the spell's affects.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Vex
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