Weapon (dagger), very rare (requires attunement by a To attune to this dagger, you must spend a Short Rest in an area of bright light while interacting peacefully with at least one non-hostile humanoid creature. During this time, the blade subtly reflects ambient light and harmonizes with your presence among others.)

Aurelius, the Everdawn Blade, is a slender dagger forged from pale alloy and sun-kissed steel. Its blade reflects light softly rather than sharply, designed not for brutal assassination, but for blending seamlessly into society, crowds, and civilized spaces.

This weapon thrives in openness rather than secrecy—empowering movement, manipulation, and survival through presence rather than violence. In contrast to shadow-bound blades, Aurelia rewards those who walk confidently in the light, disappear within crowds, and maneuver with subtlety rather than force.

Though capable of combat, Aurelia is a tool of influence, misdirection, and escape.

Radiant Presence

While you are in bright light:

  • You have advantage on Persuasion checks

  • You have advantage on Deception checks

Crowd Veil

When you are within 5 feet of three or more creatures, you may expend 1 charge to gain:

  • Advantage on Stealth checks for 1 minute

This effect represents blending into movement, noise, and attention within a crowd.
The effect ends early if you are incapacitated.


Sunlit Stride

While traveling or acting in urban environments (cities, towns) or open plains:

  • Your movement speed increases by 10 feet

This bonus does not apply in dungeons, underground areas, or enclosed interiors unless the DM rules otherwise.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Advantage: Deception, Advantage: Persuasion, Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, Bonus: Speed (Walking), To attune to this dagger, you must spend a Short Rest in an area of bright light while interacting peacefully with at least one non-hostile humanoid creature. During this time, the blade subtly reflects ambient light and harmonizes with your presence among others., Movement, Utility, Deception, Finesse, Light, Thrown, Nick

Item Tags: Movement Utility Deception

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