Assassin Alchemy kit:
This kit has 21 vials of alchemy properties used for combat. Each alchemy propertie does a separate effect besides damage> targets have DC con 18 or higher to negate effects
This kit is only made for arrows
• Poison, based on damage
•1d10 this causes target to be stunned prone for half speed,then suffer disadvantage with con saves
• 2d10, this causes target to loose one attack action and be stunned prone for half speed and suffer total disadvantage
3d10, this causes unconsciousness
4d10 or higher causes death save
Explosive alchemy, based on damage
Alchemy vials
• 7 Poison vials, poison does 1d10 each vial, can use as many as you like for 7 arrows. Or just one arrow to max damage for 6d10
• 7 Explosive vials, this does 1d10 each vial, can use as many as you like for 7 arrows. Or just one arrow to max damage to 6d10
• 7 Healing skchemy vials, this creates 1d10 healing potions or can make one potion for 6d10 healing.
Notes: Damage: Poison, Charges are used for alchemy inventory, it's not magical
Previous Versions
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2/6/2026 1:59:06 PM
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Coming Soon
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