Armor (studded leather), artifact

This armor is part of the Ales family's relics. The Armor must accept you as its wearer. When donning the Armor for the first time, the Dungeon Master determines if the crown accepts you. If it does, you gain the following benefits.
The armor sets your AC to 15+your dexterity modifier.
The armor is light but sturdy. It has a +3 to AC and does not impose disadvantage on stealth checks
While wearing this armor, any time you take damage from an attack, ability, spell, or other means, the damage is reduced by 5
Once per day, you can sacrifice all but 1 of your hit points to grant either yourself or a target immunity to all damage until the end of your next turn.

If the Armor rejects you, it immediately ejects itself from your body, and you take 7d10 Force damage that cannot be resisted, reduced, or negated in any way. You cannot attempt to wear the Armor again for 4d4 days.

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class, Bonus: Armor Class

Teecup92

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