Description. Bastion is a heavy, ornate laser pistol crafted in the style of ancient Egyptian relics. Its frame is angular and monumental, forged from sun-gilded bronze and sandstone-hued alloys, etched with hieroglyphic patterns depicting guardians, crowns, and rising suns. A radiant crystal core sits at its center like a divine heart, glowing with steady golden light. Despite its ceremonial appearance, Bastion is unmistakably a weapon of war—built to unleash overwhelming force at close range.
Radiant Discharge. Bastion fires a condensed burst of radiant energy. You have a +3 bonus to attack and damage rolls made with this magic weapon. On a hit, the target takes 3d6 radiant damage.
Triune Volley. Bastion can unleash a devastating triple-shot burst. Bastion has 4 charges, and it regains all expended charges when you finish a short or long rest. When you take the Attack action, you may expend 1 charge to enhance the shot. If you do, Bastion fires three radiant bolts at the same target as part of the same action.
Resolve the volley as follows:
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The first bolt deals normal damage (3d6 radiant).
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The second and third bolts each deal 1d6 radiant damage.
All three bolts:
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Use the same attack roll
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Count as a single attack for features such as Sneak Attack or Divine Smite
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Do not consume additional ammunition
Close-Range Bulwark. Bastion is most effective when held firm. When you use Triune Volley, you have advantage on the attack roll if the target is within 30 feet of you.
Reload. Bastion holds 5 shots. After expending them, it must be reloaded as a bonus action, during which its radiant core flares briefly like a rising sun.
Lore. Bastion was designed as a weapon of last stands and guarded thresholds. Its creators believed true defense lay not in walls, but in overwhelming response—three strikes delivered as one, echoing the ancient belief that power comes in sacred triads. Even now, the pistol hums with quiet resolve, as if daring its wielder to hold the line.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Radiant, Damage, Combat, Range, Ammunition (Firearms), Reload, Vex
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