This malefic blade was crafted by the Swordslingers of the Coast of Stars for Klanq, the Profane. Its blade, rended from the Blood-Adamantine skeleton of a Lowland experiment turned diabolist, glistens with an unnaturally deep red shine. Comprised otherwise of an embellished hilt crafted from black leather from the Aurochs of the Lowlands, an ornate cross-guard and basket made from polished rose gold, and wicked runes that run along the fuller of the blade. Through the Profane this blade channels its power from an entity beyond the Astral. This is a weapon of the unholy.
Scourge. The meticulous crafting and enchantment of this sword has left the blade beyond razor sharp.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Condemnation. This weapon utilizes the skill of the user to inflict devastating blows again and again.
Any attack roll you make with this blade is a critical hit on a roll of 19 or 20 on the d20.
Penance. Due to the metals connection to Blood Hunter rituals it is adept at accepting the powers behind a Crimson Rite.
The die of your Crimson Rite feature is incremented by one.
Punishment. While intended to be a focus for the dark energy Klanq wields the runes upon the blade fail to maintain this power instead rupturing the channels within the blade causing an explosion of energy.
Once per turn when you hit a creature with this weapon, you can expend a Warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is Huge or smaller.
Retribution. Due to the expert shaping of the counter-guards this blade is adept at catching incoming attacks and opening the enemy to retaliation.
While you hold the sword, as a reaction to a melee weapon attack against you, you can use your reaction to add +2 to your AC, and if the attack against you missed, you can make one melee weapon attack against the attacking creature as part of your reaction. You have advantage on this attack roll.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Profane Soul, Damage, Combat, Finesse, Vex
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