Staff (quarterstaff), very rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon. 

This weapon was crafted to destroy objects and structures, the ends of it tremble with magical force. Striking a large or smaller nonmagical object that isn't being worn or carried, or a nonmagical structure with this weapon will automatically shatter the object or structure. If the object or structure is huge or larger, this weapon shatters a 15 ft. cube portion of it.

Curse. This weapon is cursed and becoming attuned to it extends the curse to you. Until the curse is broken with a Remove Curse spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a DC 15 Strength saving throw or be stunned by its energy until the end of your next turn. 

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

Vro1

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