Weapon (greatsword), artifact (requires attunement by a Spellcaster)

You have a +1 bonus to Attack, Damage Rolls, spell Attack Rolls, spell Damage Rolls, and spell Save DC made with this weapon.

A Sorcerer, Warlock, or Wizard can use this weapon as a Spellcasting focus, using it in place of any material component which does not list a cost.

When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.

While you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Damage: Radiant, Bonus: Melee Weapon Attacks, Bonus: Spell Attacks, Bonus: Spell Save DC, Spellcaster, Damage, Bane, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2019 11:55:28 PM
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Item Tags: Damage Bane

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