Weapon (greataxe), rare (requires attunement)

This large double-sided axe has blades that shine in the light, no matter how dim. Glimmering silver is worked through one head, the other with bright yellow gold. Both heads are mounted atop a cold obsidian haft.

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

While you are attuned to this weapon, it gains the following abilities:

Sun and Moon. Melee attacks made with this weapon deals an additional 1d4 radiant damage while it is nighttime, and an additional 1d4 fire damage during daytime.

Full Eclipse. Once per day, as an action, you can raise the axe aloft, and all creatures within 30 feet of you must make a DC 15 Constitution saving throw. Creatures that fail this save become blinded for one minute. A creature may repeat the saving throw at the end of each of its turns. 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Fire, Damage: Radiant, Blinded, Damage, Combat, Heavy, Two-Handed, Cleave

Item Tags: Damage Combat

MurphysLaw101

Comments

Posts Quoted:
Reply
Clear All Quotes