These eyes are etched with strange glyphs and runes, and the enchantment of a Robe of Eyes have been transferred to them. While the Ersatz Eyes are embedded in your eye sockets, you gain the following benefits:
- The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
- You have darkvision out to a range of 120 feet.
- You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
- You can see normally through the tiny orbs as if they were your normal eyes.
When you close your eyes you can chose to deactivate or keep active the previous benefits. If you chose to keep them active, you are never considered to be closing or adverting your eyes.
A light spell cast on the eyes or a daylight spell cast within 5 feet of the eyes causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Notes: Advantage: Perception, Set Base: Darkvision, Set Base: Truesight, See Invisible (and into Ethereal Plane) within 120 ft., Detection, Outerwear
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