Colossal Weapon. You have disadvantage on attacks made with this weapon unless your Strength score is 18 or higher. You have 10ft reduced walking speed when wielding a weapon with this property. This penalty is reduced to 5ft if you Strength score is 20 or higher. You deal +1d6 damage. This weapon is considered to have Extra Reach.
Regal Roar. As an Action, let loose a mighty war cry, raising power, while sending out a shockwave that cannot be guarded against by stomping the ground. You deal 4d6+STR Force damage to all enemy creatures in a 10ft radius circle around you and increase your Strength ability score by 2, lasting for 10 rounds. You can use this feature once per combat.
Strength of the Lord. You double the Strength modifier you add to this weapon's damage.
You have a +3 bonus to attack and damage rolls made with this weapon.
Weapon of an Old Lord. It was broken in a battle long forgotten by time.
This weapon is symbolic of the vow to conduct himself as a lord, later becoming an emblem of the golden lineage.
In the days of the past, a crown was warranted with strength.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Lord, Heavy, Two-Handed, Cleave
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