Ammunition. This arrow can be fired only with a bow or a crossbow by a creature that has proficiency with that weapon. When you fire this arrow, its magic activates whether the attack hits or misses, and the arrow’s magic is then expended.
Radiant Flash. When you fire this arrow, make a normal ranged weapon attack against a creature within your weapon’s normal range, or fire the arrow at a location you can roughly indicate within your weapon’s normal range. The arrow detonates where it strikes a creature or surface.
On a hit, the target takes the weapon’s normal damage plus an additional 1d4 radiant damage.
Each creature within 10 feet of the impact point must make a DC 10+Proficiency Constitution saving throw. On a failed save, the creature is Blinded until the end of its next turn. On a successful save, the creature is not Blinded.
Retrieval. After the magic is expended, the arrow can be retrieved if not broken, but it is nonmagical. The arrow is destroyed if it strikes a hard surface such as stone or metal.
Notes: Damage: Radiant, Damage, Combat, Consumable
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