Armor (studded leather), rare (requires attunement)

Orange tinted armor with gold gilded spikes with many overlapping layers. This armor is +1.

Greedy This armor will take from those you fight. While engaged in battle, anyone who hits you must make a DC 15 strength saving throw, on a failed save the armor will take something from the person hitting you. Roll a d20 to determine the item taken, 1-5 minor item (money, ring, pouch), 6-10 good item (clothing, memento), 11-15 Great item (Shields, magic rings, Minor magic item) 16-20 Major item (Armor, Weapon, Major magic item), if the creature has no items to take (monsters or animals) the armor will take parts instead (teeth, bones, eyes, limbs). Any items or parts taken in this way are tucked away into a magical pocket dimension, hidden within the folds of the armor. You can attempt to take things from this space, but cannot store any new thing inside. To remove a stolen item, make a DC 18 Strength check, on a failed check, the items is lost forever, stored within a different pocket dimension in the armor which you cannot reach, on a successful check your greed is able to overcome the greed of the armor and you wrench the item away.

Cursed Your heart is filled with avarice, your greed grows by tenfold. You want the possessions of those around you, whenever you are in a town shopping or dividing up loot, make a DC 14 wisdom saving throw, on a failed save you are compelled to steal an item or try taking all the loot for yourself. Its YOURS, you earned it! This armor is not removable without the use of a remove curse spell, outside of the purpose of sleeping, attempting to leave the armor after sleep causes all items on your person to get sucked up into the armor and makes them inaccessible till the armor is put on again. You gain the flaw "Greedy - What's mine is mine and what's yours is mine (chaotic)"

Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.

Notes: Bonus: Armor Class

Thatoneguy7272

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