Many irons plate sewn into a red cloth, the red cloth is so vibrant that it seems to almost glow and steam while in combat. This armor is +1, additionally it grants the user +1 to strength and constitution.
Wrath Your heart is filled with wrath. While wearing this armor, you gain resistance to any damage type you are hit with for one minute, this resistance is granted after the initial hit is completed, this ability stacks with any other types of damage you take. Should you drop to 0 HP while wearing this armor, you do not go unconscious, instead your anger will carry you forward for one more turn. all damage taken by you while this ability is active is negated, at the end of your next turn you will then go unconscious if you have not already been healed in some way, if you are healed, you resume as if nothing happened. This ability can only be used once per day.
Cursed Your heart is filled with anger, your wrath grows by tenfold. you are now on an unbelievably short trigger. Any little things that people do can set you off. When the DM or you determine, make a DC 17 wisdom saving throw, on a failed save your anger overcomes you and you will attack whatever it is that set you off. Outside of the purposes of sleeping, this armor is not removable without the use of a Remove curse spell. attempting to do so will cause you to take 5d10 fire damage as the armor bursts into flames. You gain the flaw "Wrath - My anger knows no bounds (chaotic)."
This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.
Notes: Bonus: Armor Class, Bonus: Strength Score, Bonus: Constitution Score, Resistance: All, Berserkers wrath - when you are dropped to zero HP you don't fall unconscious instead you negate all damage for the next turn and are allowed to have one more turn to turn the tides, Str. 15 Required, Stealth Disadvantage
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