Weapon (club), legendary (requires attunement)

This femur bone is imbued with the malevolent evil of Doresain, the first Ghoul. It can be wielded as either a +1 magical club or a spell focus, but drives the holder mad with images of death, biting and tearing flesh. Even though unlucky enough to be nearby are plagued with headaches and strange visions.

Once per day, as an action, a creature attuned to the Bone can create one Ghoul from a nearby corpse. The Ghoul is under the command of its creator and will obey simple instructions, but the control is very weak and it will always tend to act on its violent nature.

When a creature attuned to the Bone is reduced to zero hit points they are not killed. Instead, at the beginning of their next turn they regain 14 (4d6) hit points. This effect lasts even if the creature is not holding the Bone. The Bone itself has 14 (4d6) hp and AC 10. It is resistant to piercing damage, immune to psychic and poison damage and vulnerable to bludgeoning and radiant damage.

Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Light, Slow

Item Tags: Damage Combat

RangerDrizzt

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