Wondrous Item, legendary (requires attunement)

A pair of utterly unremarkable spectacles with thin metal frames and faintly reflective lenses. They offer no vision correction whatsoever.

While attuned to this magic item you gain the following benefits:

Secret Identity. When you first attune to the Clarkenters you must create a distinct new Assumed Identity (including a name, occupation, and personality traits). While wearing the Clarkenters, you are socially perceived as your Assumed Identity.

  • Creatures automatically fail checks made to recognize you as your True Identity.
  • Magic that would reveal who you are instead reveals only your Assumed Identity.

This effect does not alter your statistics, voice, equipment, or physical form in any way.

If your True Identity is revealed against your will, you have the Stunned condition until the end of your next turn from overwhelming narrative shock.

Quick Change. If you remove the glasses while unseen from hostile creatures, you dramatically resume your True Identity.

For 1 minute after removing the glasses this way:

  • You gain Advantage on your first attack roll or Charisma check you make.
  • Creatures who previously perceived you as your Assumed Identity have Disadvantage on their first attack roll they make against you.

This property cannot be used again until you finish a short or long rest.

Opening Act. If combat begins while you are wearing the glasses and you are visible to hostile creatures, your first turn is dictated by dramatic necessity: You must attempt to become unseen by all hostile creatures (for example by hiding or moving behind total cover). If you cannot become unseen, you can only take the Dodge or Disengage action on that turn.

Curse. The Clarkenters are cursed. Attuning to the item extends the curse to you. While in your Assumed Identity

  • You insist you are your Assumed Identity.
  • You instinctively avoid heroic actions or dramatic displays of power.
  • You are compelled to protect your True Identity at all costs.
  • Your attack rolls are made with Disadvantage against any creature that perceives you as your Assumed Identity.
  • You cannot willingly remove the Clarkenters except during combat while unseen by hostile creatures. If you attempt to remove them outside combat, you instead adjust them nervously muttering something about deadlines, paperwork, or similar mundane concerns.

If you end a long rest without wearing the glasses, you feel compelled to resume your Assumed Identity and instictively put them back on at the end of the rest, if they are within reach.

A Remove Curse only suppresses the curse for 1 hour, but does not end it. The curse can only be permanently ended if it is suppressed and you publicly announce your True Identity to at least 10 witnesses.

Notes: Social, Deception, Cursed, Eyewear

Item Tags: Social Deception Cursed Eyewear

Scruvy

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