This axe is forged from a solid, unnatural ice that does not melt. It resizes to match the height of its wielder upon attunement.
While wielding this two-handed weapon, you cannot cast spells or expend spell slots due to the focus required to wield it.
Basic Magic. You gain a +2 bonus to attack and damage rolls made with this weapon.
Rune Empowerment. When you hit with this weapon, the target takes an extra 1d10 cold damage.
Icy Heat (1/Day). As an action, you cast a modified version of Heat Metal that deals cold damage instead of fire damage (DC equals 8 + your proficiency bonus + your Strength modifier. CON saving throw.). When the spell affects a creature, a burst of freezing energy erupts in a 15-foot radius. Each creature of your choice in the area must make a DC 8 + your proficiency bonus + your Strength modifier. Constitution saving throw, taking 2d8 cold damage on a failure.
Beast's Blessing (1/Day). As an action, you attempt to harness the power of the Beast through "Pact" (DC 14 Constitution saving throw). On a success, for 1 minute(s):
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You Take on a form of the Apex Beast (Defined by species.) and gain its power.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, Damage: Cold, by non-spellcaster, Heavy, Two-Handed, Cleave
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