Very Rare. You have a +2 bonus to attack and damage rolls made with this magic weapon.
Adamantine Blade. Additionally, this weapon scores critical hits on 19 and 20 attack rolls.
Poison Injector. The blade contains an interior mechanism which can store up to three doses of poison and an injector at its tip. The hilt is lined with three buttons, allowing the wielder to choose which dose to release upon contact with a target. The injector can be loaded with up to three doses outside of combat, but loading a new dose during combat takes a bonus action. Healing potions can be placed inside the dagger as well as poison, but targets will still take damage from the dagger in addition to the healing benefits if used in this way.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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