this armguard allows you to give yourself you certain improvements to the base ranger class that you manually add in order for you to have some improved base ranger class traits and some light infantry features. these are the traits you can add or replace with existing base ranger class traits:
Elven Shapeshifting Weapon: Longbow Form. the hit roll of this elven weapon is (1d20 + your wisdom ability modifier + your proficiency bonus). this elven weapon at melee range and ranged range can do (2d6 + your wisdom ability modifier) radiant damage or (2d6 + your wisdom ability modifier) poison damage or (2d6 + your wisdom ability modifier) bludgeoning damage. the ranged range of this elven weapon is up to 300 feet. the melee range of this weapon is 5 feet. this weapon is a two handed weapon that can only be used by you when you are riding a steed.
Elven Shapeshifting Weapon: Trident Form. the hit roll of this elven weapon is (1d20 + your wisdom ability modifier + your proficiency bonus). this elven weapon at melee range and ranged range can do (2d6 + your wisdom ability modifier) radiant damage or (2d6 + your wisdom ability modifier) poison damage or (2d6 + your wisdom ability modifier) bludgeoning damage. the ranged range of this elven weapon is up to 120 feet. the melee range of this elven weapon is 5 feet to 30 feet. this elven weapon is a one handed weapon.
Ranged Weapon Weakness. you have disadvantage to hit rolls and attack rolls when using the ranged range or thrown range of a weapon at melee range.
Mounted Feat. you don't have to make any roll to ride or stay on any steed or control any vehicle but this doesn't apply to any steed or vehicle that doesn't want you to ride it or control it. also, any steed you ride wears a magically created saddle and reins that shows that you have established the ultimate steed to rider bond with that creature. also your summoned steeds cannot attack creatures while you aren't having to do death saving throws but your summoned steeds can't be killed.
Ranged Calvary. you gain a free Camel mount as your summoned steed. at level 10 you gain a Elephant mount as another summoned steed you have.
Improved Hunter's Mark (Hunters Mark spell improvement). you can also use hunters mark as a cantrip not just as a level 1 spell. at level 14 and beyond, when you attack something that is affected by your hunter's mark, you can choose to do a different extra type of damage with the hunter's mark instead of the normal extra type of damage. for example, after level 14, if you were to damage something with hunters mark you could damage that something with an extra (1d10) fire damage instead of a extra (1d10) force damage.
Light Infantry (replacement for the Level 2: Fighting Style trait that is a ranger class trait). you can use your Wisdom ability modifier instead of your dexterity ability modifier or strength ability modifier that is used in the calculation of your hit rolls and damage rolls of any one handed weapon and any ranged weapon you have equipped. also, any ranged weapon's or one handed weapon's damage die roll (minus the ability modifier) is increased at certain levels, at level 5, double the base roll, at level 11, triple the base roll, at level 17, quadruple the base roll.
Ballistic Shield (additional base class trait). if you have a shield in one of your hands, when a creature that succeeds in their hit rolls against you, that creature has to roll a 1d20 to see if the damage that creature does is not nullified by your shield. if the creature rolls a 12 or higher on that 1d20 roll, your shield does not nullify the attack but if the creature rolls a 11 or lower on that 1d20 roll, your shield does nullify the attack. also, ranged attacks against you, have disadvantage in hit rolls and attack rolls while you have a shield equipped and in one of your hands.
Infinite ammo (additional Trait). any ranged weapon you have equipped automatically creates its own ammo when you attack something with it. also, any weapon you equip that has the thrown property, returns to your hand immediately after you use it to make a ranged attack roll.
Cloak (replacement for Level 14: Natures Veil which is a ranger class trait). you can become invisible for an unlimited amount time. while you are invisible, only creatures you talk to or creatures that are your allies can see you while you are invisible. if you harm, steal from, or attempt to touch a creature while you are invisible, you instantly become visible for 5 minutes. if you are invisible, while in combat, you end up staying visible during combat but only if you attack or try to steal from a creature.
Darkvision (additional ranger class trait). you have darkvision with a range of 60 feet. if you already have darkvision then this trait does not affect your character.
Quick Archer. when you use an action to attack something with a ranged weapon, you attack twice instead of once. at Ranger class level 7, you attack three times per action you use. at ranger class level 14, you attack four times per action you use. you can use this trait to attack multiple targets making any of your extra attacks hit and potentially damage other somethings.
Elven Armor. your armor class, minus the armor class benefit of equipping a shield, is (14 + your wisdom ability modifier)
Level 7: Beast Growth (beastmaster ranger subclass addition). The size of your beast can increase by one (Medium to Large, Small to Medium), and the damage die increases by one size (d4 to d6, d6 to d8, d8 to d10). The Strength of the beast increases by 2 (16), or if it is the Beast of the Sky, 4 (10).
Level 15: Improved Beast Growth (beastmaster ranger subclass addition). The size of the beast can increase by one again, and the damage die can also increase by one. The Beast of the Land can now knock Huge creatures prone if it moves 20 feet or more before a hit. The Strength of the beast increases by 2 (18), or if it is the Beast of the Sky, 4 (14).
note: the last two traits that could be added were taken from what a d&d beyond user named, LizardfolkWarrior, had said about the traits he would add to make the beast master ranger subclass better and i do agree that those traits would make the beast master ranger subclass better.
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