Wondrous Item, common

This armguard improves the barbarian class traits and adds some traits. these are the traits that are given:

 

Playing Cards Of Death. the hit roll of this weapon is (1d20 + your strength ability modifier + your proficiency bonus). these weapons as melee weapons or as thrown weapons do (2d8 + your strength ability modifier) slashing damage or (2d8 + your strength ability modifier) force damage or (2d8 + your strength ability modifier) piercing damage. these weapons each have a thrown range of up to 400 feet. these weapons have a melee range of up to 10 feet. this weapon looks like playing cards like cards from a game like uno, contact rummy, or solitare but those cards are easily used like weapons and are magically created into existence cards. this weapon can be used for playing a card game. this weapon can be used as a one handed weapon or a two handed weapon. Mastery Property of this weapon: If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

 

Luck Advantage. You have advantage when rolling a d20 for a D20 Test.

 

Luck Disadvantage. When a creature rolls a d20 for an hit roll against you, you can impose Disadvantage on that roll.

 

Ranged Weapon Weakness. you have disadvantage to hit rolls and attack rolls when using the ranged range or thrown range of a weapon at melee range. 

 

Ballistic Shield (additional base class trait). if you have a shield in one of your hands, when a creature that succeeds in their hit rolls against you, that creature has to roll a 1d20 to see if the damage that creature does is not nullified by your shield. if the creature rolls a 12 or higher on that 1d20 roll, your shield does not nullify the attack but if the creature rolls a 11 or lower on that 1d20 roll, your shield does nullify the attack. also, ranged attacks against you, have disadvantage in hit rolls and attack rolls while you have a shield equipped and in one of your hands.

 

Infinite ammo (additional Trait). any ranged weapon you have equipped automatically creates its own ammo when you attack something with it. also, any weapon you equip that has the thrown property, returns to your hand immediately after you use it to make a ranged attack roll.

 

Stronger Over Time. any weapon's damage die roll (minus the ability modifier) is increased at certain levels, at level 5, double the base roll, at level 11, triple the base roll, at level 17, quadruple the base roll.

 

Quick Infantry. when you use an action to attack something with a melee weapon, you attack twice instead of once. at barbarian class level 7, you attack three times per action you use. at barbarian class level 14, you attack four times per action you use. also, your walking speed is increased by an extra 30 feet while in combat. also some of the extra attacks per action can be used to hit targets that are within 20 feet from you.

 

First Hit. in combat, when you make your first attack against an creature with your melee weapon, you can ignore any hit roll you have to do and you roll damage for damaging that creature. this works only once per combat session.

 

Tough Skin. your armor class when not wearing any armor is (15 + your strength modifier).

 

Greater Rage (modifies the Rage trait of the barbarian class). this ability gives you, as a part of the barbarian class, the ability to have Rage as a cantrip but while being imbued with Rage, you have disadvantage on rolling any skill check or saving throw that you have to roll to avoid taking damage. Also, you have disadvantage on rolling any skill check or saving throw requires you to be stealthy or being careful but only while you still are imbued with Rage. Also you can be imbued with Rage for an unlimited amount of time. As a bonus action, you can unimbue yourself with rage

MarcoCox

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