This unsettling pendant is fashioned from interlinked, skeletal fingers, their cold joints articulated to allow a disturbing flexibility. The central mass is a knotted cluster of wrist bones that clatter softly with every movement, as if perpetually grasping for something just out of reach. It thrums with a palpable, clinging energy that defies final rest.
Charges. The amulet has 5 charges. It regains 1d4 expended charges daily at dusk. If the creature attuned to it is undead, it regains an additional 1d4 charges at dusk.
Attunement. Only a spellcaster or an undead creature can attune to this amulet.
Re-Reanimation. As an action, you can expend 1 charge while you can see the corpse or remains of a fallen undead creature of challenge rating 2 or lower within 30 feet. With a sharp, commanding gesture of your hand (as if pulling on invisible strings), you reanimate the creature as an undead servant. It returns with half its hit point maximum, retains its statistics, and obeys your verbal commands. It remains animated for 24 hours, at which point it collapses into true death, unless you use this property on it again.
You can use this property to control no more than five undead creatures at once. If you create or command another while at this limit, you lose control of the oldest undead creature, which becomes hostile.
Undead Consciousness. An undead creature attuned to this amulet finds its fragmented mind sutured together. A mindless undead (such as a zombie or skeleton) gains the ability to speak, reason, and remember as it did in life, though its alignment and devotion to its creator remain. Additionally, if the attuned undead creature is reduced to 0 hit points and is not destroyed, it can use its reaction to expend 1 charge from the amulet to automatically succeed on a death saving throw for that round.
Curse of the Unbound. If you die while any undead creatures raised by this amulet still exist, your control over them is severed. They immediately become free-willed and are consumed by a supernatural hostility, attacking the nearest living—or undead—creatures on sight until they are destroyed.
Notes: requires attunement by a spellcaster or an undead creature
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