A long, barbed spear forged for lake-hunters and beast-catchers, paired with a formidably tough, weighted net woven from alchemically treated cord and reinforced with chain knots. The net is secured to the spear’s haft and worn wrapped around the off-arm when not deployed.
While wielding this weapon, you cannot benefit from a shield.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
War Net (Off-Hand Defense)
The reinforced net replaces the defensive function of a shield.
While you are wielding the spear and have the net ready (not stowed), you gain the following benefit:
Entangling Guard
When a creature you can see hits you with an attack or when you hit a creature with an attack, you may use your reaction to partially foul the blow with the net.
Reduce the triggering attack roll by 4.
If this reduction causes the attack to miss, the attacker becomes Snagged until the start of its next turn.
A creature can only be affected by Entangling Guard once per turn.
Snagged
A Snagged creature has:
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Disadvantage on the next attack roll it makes before the start of its next turn.
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Its speed reduced by 10 feet until the start of its next turn.
Large or larger creatures have advantage on any checks made to resist or escape
Net Cast (Special Attack)
When you take the Attack action, you may replace one attack with a Net Cast against a creature within 10 feet.
The target must succeed on a Strength saving throw
(DC = 8 + your proficiency bonus + your Strength modifier)
On a failure, it is Restrained until the end of your next turn.
A creature can use its action to make a Strength check against the same DC, freeing itself on a success.
Once you use Net Cast, you cannot use it again until the start of your next turn.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Thrown, Versatile, Sap
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