Wondrous Item, common

This armguard improves the druid class traits and adds some traits. these are the traits that are given:

 

Animagus Form. this ability gives you, as a part of the Druid class, the ability to shapeshift into any official D&D monster you want to change into, but your game statistics remain the same (except what you look like, your movement speeds, and the damage you deal are changed). your hit rolls while in your animagus forms is (1d20 + your wisdom modifier + your proficiency bonus). Also, the die roll you use for rolling melee damage and ranged damage in your animagus form is (2d6 + your wisdom modifier). You use an action to change into a animagus form and to revert back to your non animagus form. the max movement speed in any speed you have while in your animagus form is 30 feet while as a tiny or small size creature, 40 feet while as a medium or large size creature, 50 feet while as a huge size creature, 60 feet while as a gargantuan size creature. Also, the things in your inventory is merged with your animagus form while you are in animagus form. Also, your animagus form looks like the D&D monster it is supposed to be. You magically know enough about what any D&D monster is to be able to turn into a animagus form of it. also, your damage doesn't increase when you become a D&D monster of a different size than your true form. your base ranged damage roll and your base melee damage roll is increased by 2d6 at certain character levels, at level 5 (4d6 ), double the base roll, at level 11 (6d6), at level 17 (8d6).

 

Psychic Shield. as an action, you can activate this ability while you are in a animagus form. While this ability is active, you gain the effects of equipping a shield without having to hold a sheild. In order to activate this ability, you have to have a shield equipped in your inventory while you are in your non animagus form.

 

Steed Character. while in your animagus form, your non humanoid animagus form has the possibility to be ridden like a horse. while being ridden and in combat you take your turn right after your rider or your rider's summoned steed. also, while being ridden, your movement speeds are used by you and your rider. you can only be ridden by your party members. also you can't be ridden by a party member that is larger than your size. you can be ridden by and party member that is the same size as you or smaller. while you are being ridden, you and your rider move like someone riding a horse but with you and your rider being able to each choose the direction you move. Also, while any of your party members rides you, they cannot fall off of you. only you can choose which party members you have can ride you and you can choose to not be ridden by any party member. if on your turn, you do not want the creature riding you to ride you anymore, you can magically teleport that creature off of you to the ground next to you.

 

Infinite ammo. any ranged weapon you have equipped automatically creates its own ammo when you attack something with it. also, any weapon you equip that has the thrown property, returns to your hand immediately after you use it to make a ranged attack roll.

 

Natural Ballistic Skin. if you have equipped a shield and you are in your animagus form, when a creature that succeeds in their hit rolls against you, that creature has to roll a 1d20 to see if the damage that creature does is not nullified by the hardness of your skin. if the creature rolls a 12 or higher on that 1d20 roll, your hard skin does not nullify the attack but if the creature rolls a 11 or lower on that 1d20 roll, your hard skin does nullify the attack. also, ranged attacks against you, have disadvantage in hit rolls and attack rolls while you have a shield equipped and in your animagus form.

 

Armor Of The Stars. your armor class when not wearing armor minus the armor class benefit of equipping a sheild is (14 + your wisdom modifier).

 

Stronger Over Time. any weapon's base damage die roll (minus the ability modifier) is increased at certain levels, at level 5, double the base roll, at level 11, triple the base roll, at level 17, quadruple the base roll.

 

Animagus immunity. while you are in your animagus form, you cannot be infected with a parasite creature. This is a passive trait.

 

Mounted Ally. while you are in your animagus form and are being ridden, your rider, while your rider is riding you, gains the following traits:

 

Mounted Strike. While riding a druid's animagus form, you have Advantage on attack rolls against any unmounted creature within 5 feet of your mount.

 

Mounted Resistance. If you or a druid's animagus form you are riding on is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails. For your mount to gain this benefit, you must be riding it, and neither of you can have the Incapacitated condition.

 

Veer. While riding on a druid's animagus form, you can force an attack that hits that animagus form to hit you instead if you don’t have the Incapacitated condition.

 

Expert Animagus Form Rider. While riding on a druid's animagus form, you are magically an expert at riding animagus forms which means that you do not need to make a die roll to be able to stay on that druid's animagus form.

 

 

MarcoCox

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