This armguard improves the Sorcerer class traits and adds some traits. these are the traits that are given:
Arcane Weapon of Sorcery. your crystal ball arcane focus is a ranged and melee weapon that can instantly change into any rod. this means that you can equip multiple rods at the same time. when you attack with a rod or your crystal ball, the hit roll is (1d20 + your charisma modifier + your proficiency bonus). the ranged attack range for the crystal ball and a rod is up to 120 feet. the ranged damage roll of the crystal ball and the rod is either (1d12 + your charisma modifier) acid damage or (1d12 + your charisma modifier) psychic damage or (1d12 + your charisma modifier) necrotic damage or (1d12 + your charisma modifier) cold damage or (1d12 + your charisma modifier) fire damage. your melee damage roll with your crystal ball or rod is (2d6 + your charisma modifier) bludgeoning damage. when you use your crystal ball or rod to attack something at range, you actually use magic and that arcane weapon to cause a comet shaped ball of magic to shoot from that arcane weapon weapon and fly towards and possibly damage something that comet hits.
Arcane Armor. your armor class when not wearing any armor is (14 + your charisma modifier).
Infinite ammo (additional Trait). any ranged weapon you have equipped automatically creates its own ammo when you attack something with it. also, any weapon you equip that has the thrown property, returns to your hand immediately after you use it to make a ranged attack roll.
Stronger Over Time. any weapon's damage die roll (minus the ability modifier) is increased at certain levels, at level 5, double the base roll, at level 11, triple the base roll, at level 17, quadruple the base roll.
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