This armguard improves the Wizard class traits and adds some traits. these are the traits that are given:
Arcane Weapon of Wizardry. your spellbook arcane focus is a ranged and melee weapon that can instantly change into any staff. this means that you can equip multiple staffs at the same time. when you attack with a staff or your spellbook, the hit roll is (1d20 + your intelligence modifier + your proficiency bonus). the range of your staff or your spellbook is 120 feet. the ranged damage roll of a staff or your spellbook is (1d12 + your intelligence modifier) fire damage or (1d12 + your intelligence modifier) lightning damage or (1d12 + your intelligence modifier) force damage or (1d12 + your intelligence modifier) acid damage. the melee damage roll of a staff or your spellbook is (2d6 + your intelligence modifier) bludgeoning damage. when you use your staff or spellbook to attack something at range, you actually use magic and that arcane weapon to cause a comet shaped ball of magic to shoot from that arcane weapon weapon and fly towards and possibly damage something that comet hits.
Arcane Armor. your armor class when not wearing any armor is (15 + your intelligence modifier).
Infinite ammo (additional Trait). any ranged weapon you have equipped automatically creates its own ammo when you attack something with it. also, any weapon you equip that has the thrown property, returns to your hand immediately after you use it to make a ranged attack roll.
Stronger Over Time. any weapon's damage die roll (minus the ability modifier) is increased at certain levels, at level 5, double the base roll, at level 11, triple the base roll, at level 17, quadruple the base roll.
Wizard Aura. you and your party members can change any of their spells and cantrips whenever they take a short rest or a long rest.
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