Created in Bahamuts breath, this magical glaive was given to Medrash during his penance. This weapon is made of, and will only be loyal to, those of a good nature. Slaying evil in Bahamuts name will bestow "gifts"; however, acts which displease Bahamut will cause the wielder to suffer.
When unsheathed in darkness the glaive emits 30ft / 20ft of light. If picked up by a evil natured individual they will automatically take 3d10 Fire damage.
At 3rd level this weapon gains 1d4 piercing damage, gaining an additional 1d4 at 10th and 20th.
At 5th level the glaive can be thrown 60ft and will automatically return, as long as no obstructions are present. If used to attack an enemy a successful DC10+ must be rolled, or the blade will remain embedded in the body, dealing full damage once per turn, and will take an additional turn to retrieve.
At 7th level it provides a brief glimpse into the future. Showing the following 10 minutes and giving advantage on all attack/ saving rolls.
At 10th level you will be capable of sending an enemy within 40ft into a dream state, adding an additional enemy every 5 levels thereafter. Bahamut allows you to shape a evil creature's dreams. You appear in the target's mind and can converse with the target. The messenger (you) can also shape the environment, creating landscapes, objects, and other images. The messenger can emerge from the trance at any time, ending the effect early. The target recalls the experience perfectly. You can make the messenger appear monstrous and terrifying to the target. If you do, the messenger can deliver a message of no more than ten words and then the target must make a DC 15+ Wisdom saving throw. On a failed save, echoes of the phantasmal monstrosity spawn a nightmare that lasts the duration of the spell (10 rounds.) In addition, when the target gains consciousness, it takes 3d6 psychic damage.
At 15th level this glaive will release a devastating 40ft cone of fire (within 100ft) dealing 10d10 damage, once per day.
At 20th level this glaive will allow you to transform into a Golden Dragon once per week, or at the DM's discretion.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Piercing, Damage: Piercing, Damage: Piercing, Heavy, Reach, Two-Handed, Graze
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