A Soviet standard long assault rifle with a range 60/300.
Deals 1d12 +3 piercing damage per shot. Multiple shots can be fired, up to 3 can be fired; however, with a disadvantage on attack rolls. Rifle grenades can be used.
As with all automatic weapons, the AK-74 can fire 5 rounds to suppress a target. The target must succeed on a DC14 Wisdom save or have disadvantage on attack rolls for their next turn.
Magazine count is 25.
Combining a high rate of fire with rifle-grade ballistics, the Assault Rifle is a staple weapon for all modern militaries. Dozens of variants exist on this general design, but all share the traits of a flexible and formidable weapon.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Automatic. When you make an attack with this weapon, you can choose to make two attacks instead. These attacks are always made with Disadvantage, regardless of circumstance. You can’t replace these attacks. If this weapon has the Ammunition property, these attacks use twice the normal amount of ammunition.
Notes: Ammunition, Two-Handed, Reload, Firearm, Automatic