Weapon (rapier), legendary (requires attunement by a Illrigger)

A slender infernal rapier of blackened steel. The fuller is etched with tiny contract clauses, when you mark a Seal, glowing red script flows from the blade to the target. When you detonate, the blade briefly ignites like burning paper.

Clause I - Structural Weakness

When you place a Seal on a creature, you may also learn one of:

  • Lowest saving throw
  • Current HP range (above half/below half)
  • Damage resistance or vulnerability

Clause II - Escalation Protocol

When you detonate Seals, creatures within 10 feet of the primary target take infernal force damage equal to your CHA modifier

Clause III - Redline Revision

 Once per long rest, when you reduce a creature to 0 HP, you may immediately place Seals on up to CHA modifier creatures you can see within 30 ft.

Final Addendum - Controlled Demolition

Once per long rest, you may maximise one Seal detonation's damage instead of rolling. 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Illrigger, Damage, Buff, Debuff, Combat, Finesse, Vex

Item Tags: Damage Buff Debuff Combat

Ghostse19

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