Weapon (scimitar), rare (requires attunement by a These weapons require attunement by a Paladin of the Oath of Noble Genies, who must accept the Ember Compact—a covenant of judgment without cruelty and authority without domination. During attunement, the Paladin meditates with both blades for 1 hour, after which faint warmth spreads across the weapons, signifying recognition. If the attuned creature breaks their oath, the weapons’ magic is suppressed, and they remain nonmagical until the Paladin undertakes restitution as determined by the DM. Only one creature can be attuned to Ash & Accord at a time.)

Compact Judgment.

  • You have a +1 bonus to dexterity saving throws withs this magic item equipped.

Right of Refusal.
When a creature you can see within 5 feet of you attempts to grapple you, restrain you, magically bind you, or forcibly teleport you, you can use your reaction to impose disadvantage on the triggering roll.

You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.

Special Rule – Twin Resonance: While you are wielding both Ash and Accord, you gain additional benefits based on the weapons’ current state (Dormant, Awakened, or Ascendant).

 Twin Resonance — Dormant State:

  • While you are wielding both Ash and Accord, you gain resistance to fire damage.

Azrakhesh’s Accord.

If you break your oath, both weapons lose their magical properties and remain nonmagical. The Dungeon Master will clearly define the tasks or conditions required to restore balance, and the weapons’ magic returns only after the DM determines that these have been fulfilled.

 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Dexterity Saving Throws, These weapons require attunement by a Paladin of the Oath of Noble Genies, who must accept the Ember Compact—a covenant of judgment without cruelty and authority without domination. During attunement, the Paladin meditates with both blades for 1 hour, after which faint warmth spreads across the weapons, signifying recognition. If the attuned creature breaks their oath, the weapons’ magic is suppressed, and they remain nonmagical until the Paladin undertakes restitution as determined by the DM. Only one creature can be attuned to Ash & Accord at a time., Damage, Combat, Finesse, Light, Nick

Previous Versions

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2/26/2026 4:20:02 AM
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Item Tags: Damage Combat

MakN8

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