Compact Judgment.
- You have a +3 bonus to attack and damage rolls made with this magic weapon.
- You have a +1 bonus to dexterity score.
Efreeti’s Enflamed Mark: When you hit with this weapon, the target takes an extra 1d8 fire damage. If the target is grappled, restrained, or affected by a magical effect that binds or compels it (including conjuration or summoning magic), the extra fire damage becomes 2d6 + CHA modifier (minimum 1) instead.
- Immunity to fire damage
- Fire damage you deal ignores resistance to fire damage.
- When you use a Smite spell, you may change the damage type to fire.
- Once per long rest, when you reduce a creature created by a conjuration or summoning effect to 0 hit points, you regain one expended use of Channel Divinity.
- While duel-wielding Ash & Accord you gain +1 AC.
Azrakhesh’s Accord.
If you break your oath, both weapons lose their magical properties and remain nonmagical. The Dungeon Master will clearly define the tasks or conditions required to restore balance, and the weapons’ magic returns only after the DM determines that these have been fulfilled.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Bonus: Dexterity Score, Damage: Fire, These weapons require attunement by a Paladin of the Oath of Noble Genies, who must accept the Ember Compact—a covenant of judgment without cruelty and authority without domination. During attunement, the Paladin meditates with both blades for 1 hour, after which faint warmth spreads across the weapons, signifying recognition. If the attuned creature breaks their oath, the weapons’ magic is suppressed, and they remain nonmagical until the Paladin undertakes restitution as determined by the DM. Only one creature can be attuned to Ash & Accord at a time., Damage, Combat, Finesse, Light, Nick
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