This perfectly smooth crystal sphere measures approximately 4 inches (9–10 cm) in diameter. It is composed of dark green-black translucent crystal that absorbs light rather than reflecting it. It bears no carvings, runes, or metal fittings.
Within the orb, dense, fluid-like mist slowly swirls. Deep inside, shadowed tentacles occasionally become visible—alien, scaled, and immense. They never touch the inner surface of the sphere, as if existing in a separate, sealed dimensional fragment.
The orb contains Zha’kul Tharion, a planar warden who willingly accepted imprisonment to preserve the stability of a sealed breach between planes.
When held by its attuned bearer, the orb rises and hovers 1–2 inches above the palm, suspended silently in the air.
Telepathic Communion
While attuned:
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The sealed entity can communicate telepathically with the bearer at any distance, provided the orb is on their person.
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Communication manifests as impressions, images, and brief, measured statements.
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The bearer must respond aloud.
During communication, the bearer’s eyes briefly glow green and a translucent membrane passes over them.
The orb does not charm, dominate, or compel the bearer.
Boundary Awareness
The bearer has advantage on Intelligence (Arcana) and Intelligence (Religion) checks related to:
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Planar breaches
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Magical seals
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Aberrations
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Extraplanar incursions
If a planar disturbance occurs within 1 mile, the bearer feels pressure behind the eyes, and the mist within the orb accelerates.
Depth Resistance
While attuned:
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The bearer is immune to the frightened condition caused by aberrations.
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The bearer has advantage on saving throws against charm or madness effects originating from aberrations.
Depth’s Warning (3 Charges)
The orb has 3 charges and regains all expended charges daily at dawn.
When the bearer makes a Wisdom or Charisma saving throw, they may use their reaction to expend 1 charge and add 1d4 to the roll.
Warden’s Judgment (1/Long Rest)
As an action, the bearer may target one aberration, fiend, or creature summoned from another plane within 30 feet.
The target must succeed on a DC 18 Constitution saving throw or:
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Take 6d8 psychic damage, and
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Become Restrained until the end of its next turn.
On a successful save, the creature takes half damage and is not restrained.
Seal Stabilization (1/7 Days)
Once every 7 days, the orb can temporarily stabilize a fractured magical seal or close a minor planar rift for up to 1 hour.
This does not permanently repair the breach.
Artifact Risk
Whenever Warden’s Judgment is used, roll a d20.
On a roll of 1:
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The bearer suffers Planar Disorientation until the end of their next turn (disadvantage on all rolls).
If the orb is deliberately used to weaken or break a magical seal, it becomes inert for 30 days and all communication from the sealed entity ceases during that time.
Notes: Advantage: Saving Throws, Immunity: Frightened, Advantage: Intelligence Ability Checks, Restrained, Requires attunement by a creature with Intelligence 13 or Wisdom 13 or higher. During attunement, the creature’s vision blurs as though submerged beneath deep water. Their eyes briefly turn a muted green. A single thought echoes in their mind: "The boundary does not guard itself." Once attuned, the sealed entity within the orb communicates telepathically with the bearer. The bearer must respond verbally., Detection
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