While holding this stopwatch you can take a Utilize action to activate it, targetting a creature or an object within 10 feet of you.
If you target an object with the stopwatch, it becomes magically fixed in place for 1 minute. The object can be no larger than medium size, and a creature can take a Utilize action to make a DC 30 Strength (Athletics) check to move the object 10 feet.
If you target a creature with the stopwatch, it must make a DC 17 Constitution saving throw. On a failure, the creature is Paralyzed for one minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. Constructs make the saving throw at disadvantage.
Once used, the stopwatch can't be used this way again until the next dawn.
Wondrous Item, very rare
Comments