This massive rifle is unwieldy and impossible to reload properly, with out training.
If you are untrained, you must succed a DC 22 Strength check with disadvantage to reload the rifle. This takes a full round action.
If you are untrained, you must succed a DC 22 Constitution saving throw, or take 6d6 bludgeoning damage, half on a save.
Every shot is considered magical for the purposes of overcoming damage reduction.
All shots ignore resistance, immunity, and Damage Threshold.
All creatures within 5ft of a creature shot by baby must make a DC 20 Constitution save or take 20 damage, half on save.
An instrument of ranged precision, the Sniper Rifle can take shots from distant, nearly invisible ranges.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sighted. Attacking at long range with this weapon doesn’t impose Disadvantage on your attack rolls. When you hit a creature with an attack using this weapon at long range, you can reroll any of the damage dice and must use the new roll.
Notes: Damage: Piercing, Damage: Acid, Ammunition, Heavy, Loading, Two-Handed, Firearm, Sighted