Once you hold this weapon for long enough it symbioses with your brain and applies little parasite to it, once the parasite gets comfy he getsss to rule over your brain partly. Whenever you wanna throw check on anything you roll against the parasite - if you win you have avantage on it, if you dont you have disadvantage - if you would already have a advantage - you automatically succeed, if disadvantage - you automatically fail. Everytime you hurt anybody with the weapon you gain 1 stack, once you reach 5 stacks - you can unleash its parasite power - when you kill somebody with the empowered attack, you will gain permanent 5d6 HP, if you dont kill anyone and just hurt them you instead gain control over their body for 1 hour. You can control the character andd if you are in combat, everytime on their turn they will throw ice on if they can break away, they need to ucced on 19 WIS check. If they dont you can control their round. If you decide to not use the empowered attack and instead stack up to 10 stacks, you willl permanently lose 1 INT and 1 WIS in exchange for permanent +1d12 to damage with this.
Starting damage is 5 + 4d12
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Bonus: Ability Checks, Damage, Combat, Light, Thrown, Vex
Previous Versions
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