Damage: 1d8 Piercing + Strength MOD +3(it's a +3 magic item)
Properties: Light, Handwear, Magical
If the user were to use this weapon in the nine hells or the underdark, the user would make a DC11 Arcana check (with advantage if proficient in Arcana or a Cleric/Paladin) at the beginning of each of their turns. on a failed save, the user would not add the +3 magic effect to the hit and damage roll
If the user were to use this weapon while under the spell Bless , the user could choose not to add the d4 to hit and instead add the d4 to the damage roll as radiant damage ((the damage total would equal to be 1d8(piercing) + Strength MOD +3 + 1d4(radiant))
Not a sickle, a sickle is just the closest weapon to the brass knuckles. Therefor proficiency with a sickle doesn't translate
Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Handwear, Light, Nick
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