Weapon (halberd), artifact (requires attunement)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your Hit Point maximum increases by 5 for each level you have attained.

On a critical hit, add 1d12 Force damage and Optionally push target Opponent back 35ft. If Opponent would collide with a wall or other structure in this distance, apply falling damage for the distance covered.

If the wielder has not moved on their turn, they may use a bonus action to prepare the Halberd for a devastating flurry of blows. For each turn spent preparing, the flurry increases by 2d3 strikes. The flurry of strikes acts as a 15ft cone attack, Roll the weapons damage for each individual strike, then combine their totals. Creatures within the 15ft cone must make a DC 15 (+ 1/2 number of strikes.) Dexterity save or take full damage. Half damage on a successful save.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one.

Phantom Battalion. This weapon has 3 charges that reset after a Long Rest. The user may expend one charge to summon 2d3 phantom spearmen who attempt to form a Phalanx with the user. These Phantom Spearmen have an AC of 16, 10 Hit points, and are equipped with +1 Spears. For all checks, saves and rolls, the Phantoms use the Caster's Statblock.


Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Bonus: Hit Points per Level, Combat, Cursed, Heavy, Reach, Two-Handed, Cleave

Item Tags: Combat Cursed

EstusBot

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