Weapon (battleaxe), artifact (requires attunement by a Must have 180 Max HP Atleast.)

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

CUSTOM STYLE ACTIONS.

Sanguine Siphoning: When hitting a creature that has blood,half the damage dealt with that attack,is stored inside the crystalline edges of the Axe.As a Free action on your turn expend 1 style point to either heal yourself,or an ally within 15 feet of you however much you have stored.

Plasmatic Tendrils: Expend 2 style points,and as a bonus action,for every 10 points that are stored in this weapon,summon 1 blood tendril,each tendril is made of a mixture of semi-solid and crystalized demon blood that come off either the weapon or your body.,base range is 5 feet,for every tendril summoned the individual range is increased by 5 more feet.as a Free action on your turn when you make atleast one attack on your turn,you can control the tendrils to either pierce the enemy,or grapple an enemy using one,with a DC 16 strength or dex save.modifier is your con.it does 2d10+con modifier worth of magical piercing or necrotic damage.and for every tendril above 2md the damage increases by +2. For every turn after the initial one you have these tendrils summoned,at the end of your turn take away one style point,when there is no more points to take at the end of your turn all tendrils vanish and this ability cannot be used for 2 turns.

Sanguine Sheild: Expend 3 Style points.and use all built up damage in this weapon,your body becomes coated in blood.however much damage is expended,you are protected from that much damage until you run out of stored blood.when you are hit with an attack or damaging THING.after the damage roll you decide if your Blood protects you from said damage.

 Soul Sworn:  Expend 4 Style Points When you attack a creature that has fewer than 100 Hit points with this weapon and roll a 20 on the d20 for the attack roll, the creature must succeed on a DC 16Constitution saving throw or be slain instantly as the Devil arm tears its life force from its body. 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Feat: Martial Adept, Bonus: Hit Points, Must have 180 Max HP Atleast., Versatile, Topple

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