Weapon (greatsword), legendary (requires attunement by a must have infernal blood,Or have Spardas Blessing.)

Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.

Royal Gaurd

When attuned to this blade it gives you the rare demonic ability,that was once Spardas.Known as Royal Gaurd.As a reaction,once per turn.when being hit with any kind of damage other then Necrotic.Activate Royal Gaurd,a flash of bright red demonic energy bursts out.to half that damage taken,and absorb the whole damage in a store.Can only Be done a maximum of 4 times.

Royal Release

As a reaction,when Hit by a melee attack.Release all built up Royal Gaurd Damage into them as either,Force,Radiant,Or Fire damage.When you hit with a melee attack as a Free action you can expend all and channel the damage into them as extra,Or as a bonus action you can expend that damage in a 10 foot sphere around you.for every creature in that range,the damage is divided amongst them.

Royal Dreadnought

 If you have 100 or more  points of royal release built up.You can expend all of them to turn into Your Royal Dreadnought form.your upper half becomes encased in black and red smoke like substance that then hardens into armor,jagged and thick plates,covering chest,arms,and head.your legs become coated in a similair energy,where your eyes would be are now red and orange burning slits.this form lasts for 1 minute or if user is knocked unconscious.while in Royal Dreadnought all damage is halfed permanently,you are immovable.and cannot be knocked prone.In this form you have 3 reactions per turn,but they can only be used for royal guard.

  CUSTOM STYLE ACTIONS.

 Stinger Strikes: Expend one or more style points after you make a weapon attack with this weapon,for every style point expended,make 3 thrusts with sword into enemy,if there are enemies within 5 feet of the target they are also included in the strikes,each strike does piercing instead of the normal slashing.

  Air Hike: Expend one or more style points to effectively double jump,for every style point expended a crimson and orange burning pentagram appears beneath the users feet in the air,the user then jumps again.can be used up to 3 times in succession.

 Hellstorm Slash: Expend two style points,when you make a weapon attack with rebellion.send a wave of crimson and orange demonic energy out,35 feet Infront of you,with a width of 15 feet.all enemies in that area take 3d12 Fire,Radiant,Force,Or Slashing damage.

 Hellish Needlin: Expend 3 style points,as a bonus action,to summon 2 dozen Needle like Constructs made of red demonic energy.as a free action control them,they have a range of 45 feet.each needle does 1d8 Damage.Starting on the turn after they are summoned,one style point is drained,Once there is no more style points for the needles to consume they dissapear.

Demonic Singularity: Expend 5 Style points,to make a small singularity appear within 55 feet somewhere you can see,the singularity turns into a controlled black hole,tints of red and black.that is a 15 foot sphere.all creatures around that sphere,within 15 feet have to make a strength save.or else be pulled inside.Inside the singularity everything takes 5d12 Force,fire,radiant,or bludgeoning damage.singularity only lasts for 2 turns.

 

 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: must have infernal blood,Or have Spardas Blessing., Damage, Combat, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2025 1:14:08 PM
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2/23/2026 7:01:35 PM
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Item Tags: Damage Combat

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