Armor (shield), uncommon (requires attunement by a you gain proficiency with all shields, disadvantage on stealth, and resistance from trap damage. you can cast healing word 1d6 times a day.)
an triangular shield with an symbol of (insert fitting choice here) you gain proficiency with shields, disadvantage on stealth, and resistance from trap damage. You can cast healing word 1d6 times a day.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Proficiency: Shields, Stealth Disadvantage: Impose, Resistance: Damage Dealt by Traps, you gain proficiency with all shields, disadvantage on stealth, and resistance from trap damage. you can cast healing word 1d6 times a day.
Previous Versions
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2/24/2026 12:50:44 PM
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