Weapon (greataxe), artifact (requires attunement)

A tall Double "Bladed" Great axe,the handle and shaft themselves are 6 feet long,coming from either side of the top of the shaft,are two jagged semi-triangle shaped blades,each is predominantly black and made of a keratin like demonic material,riddles with cracks that glow blue,the edge of each blade is made of pure ice.

When you hit with an attack roll using this magic weapon, the target takes an extra 2d6 Cold damage. In addition, while you hold the weapon, you have Resistance to Fire damage.

In freezing temperatures, the weapon sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

 CUSTOM STYLE ACTIONS.

SWITCH FORM: Expend one style point,as a bonus action to switch this weapon between its forms.

Crystaline Slash: When you hit an enemy with this weapon,expend a style point to cleave upward,the cleave does 3d8 cold or slashing damage,and sends opponent back 10 feet.

Aurora Goreialis: Expend 2 Style points,Slam the head of the axe down on the ground.A wave of cold shoots out,immediately cause every enemy in a 20 foot radius to take 2d8 cold or Force damage,a cloud of demonic cold energy appears in the sky above this area and starts to spew down icicles.for the next 5 turns that space is considered diffucult terrain,and anyone entering or ending their turn in the zone takes the damage again.

Absoloute Zero: Expend 3 style points,when hitting an enemy with this weapon,the weapon explodes out cold while inside the enemy.they take 4d12 cold damage,and are frozen solid for 2 turns.or 4 style points,amping damage to 6d12.and if the opponent gets below 30% health with this attack they shatter into ice crystals.

 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Damage: Cold, Resistance: Fire, Damage, Combat, Warding, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
2/24/2026 2:20:36 PM
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Item Tags: Damage Combat Warding

light_gaming

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