A pauldron,the armor itself covers your left shoulder,it is a humanoid mask,ivory white,with midnight black eyes.it is the shape of a typical oni mask,hanging from the Pauldron is a long and wavy black and bluish-purple cloak.
CUSTOM STYLE ACTIONS.
Speed of Shadow: Expend one or more style points,While you wear this pauldrown, you can take a Bonus Action to click the pauldrons pin. If you do, the Devil arm double your Speed whilst traveling in shadow, and any creature that makes an Opportunity Attack against you has Disadvantage on the attack roll. If you click your heels together again, you end the effect.Lasts for 5 turns otherwise.For every style point used The Speed increase is gained again,and lasts for 5 more turns.While moving in shadow like this you are vulnerable to radiant damage,regardless of resistances or immunity.
Shadow Hound: Expend 2 or more style points to summon hounds made of Shadow,the hounds take the shape of a medium canine,users choice what form.these hounds use the direwolf stat block,These hounds can take a bonus action whilst in shadow to turn invisible.and are resistant to non-magical piercing,slashing,and bludgeoning damage,and vulnerable to force and radiant.they each have their own initiative.
Faustian Blur: Expend 2 style points,to as a free actions cast the blur spell on yourself without spending a spell slot if you have one.while this spell is active any damage that is radiant or Force hitting you,you are vulnerable to it regardless of resistance,but you are resistant to bludgeoning,slashing,and piercing,resistance stacks if already.Expend 3 instead to cast blur on An ally you can see within 25 feet.or through touch.
Abyssal Illithid: Expend 3 style points,to summon 2 tendrils made of Shadow.to either,directly your left or your right,or somewhere you can see within 25 feet of you.if summoning these tendrils this way they must be on either side of one square,directly opposite of each other.these tendrils each have 20+con or intelligence score worth of health.When activating this ability you can use multiple more style points,for every 2 style points used summon 1 more tendrils and increase their base health by +10.They have 2 attacks,that use your weapon attack modifier.These tendrils count as large size.Read below.
Rasping Constraint: Expend a style point to make both tentacles make a grapple attack on a creature,both tentacles don't have to attack the same creature.if the attack hits the creature takes 2d10+con or intelligence score worth of bludgeoning damage,and 2d8 necrotic.if the attack hit the creature by exceeding its armor class by 2 or more,it is grappled and restrained.for every turn the creature is grappled by the tentacle it takes another 2d8 necrotic damage.DC 11+Spellcasting Modifier to break free of grapple.This lasts until that tendril makes its other type of attack against another creature,tentacle is destroyed.or if User of Faustian Shroud releases creature as a Free action.
Abyssal Hammer: Expend a style point to take control of 1 tendril,make that tendril slam top-down ontop of a creature,it does 3d10 bludgeoning damage and 2d8 necrotic.that creature must then make a DC 9+Spellcasting modifier strength saving throw or else be knocked prone and take another 2d8 bludgeoning damage,aswell as gain the stunned condition for 1 turn.This ability does not apply the stunned condition to creatures of huge or larger.
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Notes: Bonus: Speed, Buff, Movement, Utility, Footwear
Previous Versions
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2/24/2026 4:37:16 PM
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Coming Soon
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