Weapon (revolver), artifact (requires attunement)

A sleek black revolver,the barrel of the gun has gold lines,with glowing cyan runes running along the gold,the cartridge is purple and gold,with a handle wrapped in cyan and purple.

When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.

This weapons bullets are piercing,they can go through 2 enemies aslong as they are within 5 feet of each other.

CUSTOM STYLE ACTIONS. 

Richochet Shot: When firing a shot from this weapon,you can expend one style point to make that bullet richochet to the nearest enemy,can be done multiple times.but if that richochet Shot misses,and an ally is within 10 feet of that enemy they get hit instead.

SlowShot: Expend 2 style points to whenever you hit an enemy with this shot.Cast the slow spell on them.no save.Expend 3 instead to Freeze that enemy in time for 1d4+1 turns.

Charge Shot: Expend one or more style points to double your damage die,for every style point expended add another damage die.

 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Additional, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

light_gaming

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