Wondrous Item, very rare (requires attunement by a Requires attunement by a Monk of the Way of the Planar Sovereign.)

The Tidal Conch of the Deep Current is a spiraled shell etched with flowing planar sigils. When sounded, its tone ripples through the air like water and bends the battlefield to the rhythm of distant tides.

Only one Planar Relic may be attuned at a time. You must be attuned to this relic to use its abilities.

This relic’s abilities improve as you gain Monk levels.

🌊 Tidal Surge

Action β€” 1/Long Rest

You sound the conch, sending a wave of planar force in a 20-foot radius centered on a point within 60 feet. Creatures of your choice in the area must make a Strength saving throw against your Monk save DC.

6th Level:
On a failure, a creature is pushed up to 15 feet in a direction you choose and knocked prone.
On a success, the creature is pushed 5 feet and is not knocked prone.

11th Level:
The push increases to 20 feet. Creatures that fail the save also have their speed reduced by 10 feet until the start of your next turn.

17th Level:
The push increases to 25 feet. Creatures that fail the save are knocked prone and restrained by spectral currents until the start of your next turn.


🌊 Crushing Undertow

Action β€” 1/Long Rest

You target one creature within 60 feet. The creature must make a Constitution saving throw against your Monk save DC.

6th Level:
On a failure, the creature takes bludgeoning damage equal to three rolls of your Martial Arts die and is pulled up to 10 feet toward a point you choose within range.
On a success, the creature takes half damage and is not moved.

11th Level:
Damage increases to four rolls of your Martial Arts die. The pull distance increases to 15 feet.

17th Level:
Damage increases to five rolls of your Martial Arts die. If the creature fails the save, it is knocked prone after being pulled.


🌊 Mantle of the Deep

Bonus Action β€” 1/Long Rest

You wrap yourself in protective planar waters.

6th Level:
You gain resistance to bludgeoning, piercing, and slashing damage until the start of your next turn.

11th Level:
The resistance lasts until the end of your next turn, and you gain temporary hit points equal to two rolls of your Martial Arts die.

17th Level:
The resistance lasts for 1 minute. While active, once per turn when you hit with an Unarmed Strike, you may push the target 10 feet.

Notes: Requires attunement by a Monk of the Way of the Planar Sovereign.

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